A-LEVEL PRODUCT DESIGN

Product Design A-Level gave me the opportunity to develop my iterative design, critical thinking and problem solving skills. The final NEA involved creating a design to solve a problem experienced by a specific user. After weeks researching my clients needs and existing products, I decided to create a portable fume extraction chamber with many other features. This post will go through the three key iterations that lead to the final design.


Some initial sketches exploring features for my design.


Design 1

This was the design that I took forward for my final design. After creating the initial render, I used measurements to create a scale model. This was later developed to a full scale model for the next section.

Design 2

This was where I experimented with detachable sections, which was later incorporated into the final design. For this design I decided to create a physical model first before progressing to a 3D model, therefore the 3D model includes extra features not in the original design.

Design 3

This is again where I created a physical model before I created the 3D model. In between these stages, I took inspiration from the 304 Zephyr Clock and created an adaptation for my design. After sketching this I created a 3D render, shown to the left.

Check back soon to view the final portfolio.