To make a change from large-scale building design, I decided to try interior design of a bathroom. This allowed me to focus on the finer detail of design. The basic dimensions were modelled from my own bathroom, with everything else being modelled in Sketchup. The final renders were created in Twinmotion, where I experimented with reflections and Ray Tracing, particularly in the use of marble. The focus on attention to detail helped me to explore texturing in greater detail, the hexagon walls being a good example of this.






